"With photogrammetry, we no longer create worlds while isolated from the world, surrounded by walls and screens," wrote The Astronauts' Andrzej Poznanski. Using this technique results in an exact 3D replica of the object in the digital space and with a close reproduction of the object's original texture. The blog post details how the team has gone about creating certain objects for The Vanishing of Ethan Carter, using photogrammetry to capture its scenery - this technique involves taking tons of photos of objects and locations to get a full 360-degree look at them, and then processing them with 3D rendering software that will help craft it into a realistic-looking in-game model. Developer The Astronauts shared a new blog post today detailing the studio's methods for crafting hyper-realistic environments for its upcoming horror exploration game, The Vanishing of Ethan Carter.
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